A Fast and Simple Method to Simulate 3D Scene View Navigation, Generated from a Pair of Stereo Images

openGL

A Fast and Simple Method to Simulate 3D Scene View Navigation, Generated from a Pair of Stereo Images

Our versatile web-based system allows users to dynamically generate visible surfaces of three-dimensional (3D) scenes from stereo pairs from monocular or stereo cameras including web-cams.

The current advanced version accepts static images or live video sequences from different imaging sources (via direct or indirect Internet uploads), rectifies these images automatically, and processes the rectified images to reconstruct the scene by one of the available stereo matching algorithms.

Results of processing are returned to the user in multiple formats, such as a disparity map, an anaglyphic image, an autostereogram, a virtual WebGL-HTML5 or Java3D scene, a 3D .OBJ file, or a live depth video. The present system is portable, simple to set up and operate, and currently available online at http://www.ivs.auckland.ac.nz/quick_stereo.

A variety of possible applications include remote camera control, on-line calibration and rectification, simple 3D object and avatar reconstruction, web-based real-time stereo matching, artistic creation of auto-stereograms, etc.

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